Publication

Best Paper Award


The 23rd IEEE International Conference on Advanced Learning Technologies (ICALT 2023)
 Best Full Paper Award Nomination
  • A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships. Vando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Yu-Chen Chang, Hung-Hsuan Lin, Gwo-Dong Chen.

  • 第二十七屆全球華人計算機教育應用大會(GCCCE 2023)
     最佳中文論文獎
  • 設計利用互賴機制建立長期關係的寵物機器人以提升學習成效。張育甄, 林宏軒, 王振漢, 楊舒涵, 陳國棟。

  • The 30th International Conference on Computers in Education (ICCE 2022)
     Best Overall Paper Award Nomination
  • Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students’ Learning Performance. Vando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Yi-Jing Li, Yi-Hsin Chen, & Gwo-Dong Chen.
  •  Best Student Paper Award Nomination
  • Design a Robot as a Double with Micro-expression to Participate in a Virtual Situational Learning Environment and its Effect on Students’ Learning Performance. Vando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Yi-Jing Li, Yi-Hsin Chen, & Gwo-Dong Chen.

  • The 22nd IEEE International Conference on Advanced Learning Technologies (IEEE ICALT 2022)
     Best Student Paper Award
  • Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue. Vando Gusti Al Hakim, Su-Hang Yang, Mahesh Liyanawatta, Jen-Hang Wang, Yung-Han Ku, Yungyu Zhuang, & Gwo-Dong Chen.
  •  Best Full Paper Award Nomination
  • Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue. Vando Gusti Al Hakim, Su-Hang Yang, Mahesh Liyanawatta, Jen-Hang Wang, Yung-Han Ku, Yungyu Zhuang, & Gwo-Dong Chen.

  • The 26th Global Chinese Conference on Computers in Education (GCCCE2022)
     Best Student Paper Award
  • Design a ventriloquist robot to make self-dialogue visible in a situational learning system. Shu-Han Yang, Pei-Yu Ho, Yung-Han Ku, Jen-Hang Wang, & Gwo-Dong Chen.
  •  Best Chinese Research Paper Award Nomination
  • Emotional labor ability training with robots with micro-expressions in situational learning: A case of hospitality education. Hung-Hsuan Lin, Shu-Han Yang, Yi-Sing Chen, Jen-Hang Wang, & Gwo-Dong Chen.
  •  Best Technical Design Paper Award Nomination
  • Designing a robot as a substitute to demonstrate learning outcomes in a situational learning system and improve learning performance. Shu-Han Yang, Hung-Wei Tseng, Yi-Jing Li, Jen-Hang Wang, & Gwo-Dong Chen.

  • The 29th International Conference on Computers in Education (ICCE2021)
     Best Technical Design Paper Award
  • Robot with embodied interactive modes as a companion actor in journey of digital situational learning environment and its effect on students’ learning performance. Vando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Chiu-Chen Yen, Lung Yeh, & Gwo-Dong Chen.

  • 2021 Taiwan E-Learning Forum (TWELF2021)
     Outstanding Paper Award
  • Using dialogflow chatbot to implement digital drama actors for situational learning environments. Shu-Han Yang, Yi-Jing Li, Yung-Han Ku, Jen-Hang Wang, Ming-Yuan Cai, & Gwo-Dong Chen.
  •  Best Paper Award
  • The impact of students on the learning effectiveness of different interactive modes of robots as actors in contextual learning. Li-Lun Hu, Jen-Hang Wang, Chiu-Chen Yen, Lung Yeh, & Gwo-Dong Chen.

  • IEEE 20th International Conference on Advanced Learning Technologies (ICALT2020)
     Best Student Paper Award
  • A digital reality theater with the mechanisms of real-time spoken language evaluation and interactive switching of scenario & virtual costumes: Effects on motivation and learning performance. Ming-Yuan Cai, Su-Hang Yang, Jui-Yi Wang, Jen-Hang Wang, & Gwo-Dong Chen.
  •  Best Student Paper Award Nomination
  • Interactive robot as classroom learning host to enhance audience participation in digital learning theater. Vando Gusti Al Hakim, Su-Hang Yang, Tsung-Han Tsai, Wen-Hsu Lo, Jen-Hang Wang, Tzu-Chun Hsu, & Gwo-Dong Chen.

  • The 24th Global Chinese Conference on Computers in Education (GCCCE2020)
     Best Chinese Research Paper Award
  • Digital learning theater with automatic instant assessment of body language and oral language learning. Shao-Yun Yu, Su-Hang Yang, Jen-Hang Wang, Yu-Ling Huang, & Gwo-Dong Chen.
  •  Best Student Paper Award Nomination
  • Combine the drama based learning and establish accountability culture of mantle of the expert to improve the learning effectiveness of robot education. Chien-Chung Feng, Yung-Yu Zhuang, Shih-Min Feng, Yung-Yu Zhuang, & Gwo-Dong Chen.
  •  Best Technical Design Paper Award Nomination
  • The implementation and evaluation of a robot as an interactive host in digital learning theater classroom. Wen-Hsu Lo, Su-Hang Yang, Vando Gusti Al Hakim, Jen-Hang Wang, Tzu-Chun Hsu, Tsung-Han Tsai, & Gwo-Dong Chen.
  • A digital authentic theater with colloquial real-time rating mechanism and dynamically displaying scenario & virtual costumes. Ming-Yuan Cai, Su-Hang Yang, Jen-Hang Wang, Jui-Yi Wang, & Gwo-Dong Chen.

  • The 23th Global Chinese Conference on Computers in Education (GCCCE2019)
     Best Research Paper Award Nomination
  • Extend digital theater with interactive response mechanism to improve learning performance. Chia-Ying Le, Su-Hang Yang, Yung-Yu Zhuang, Yu-Tzu Liu, & Gwo-Dong Chen.
  •  Best Student Paper Award Nomination
  • Extend digital theater with interactive response mechanism to improve learning performance. Chia-Ying Le, Su-Hang Yang, Yung-Yu Zhuang, Yu-Tzu Liu, & Gwo-Dong Chen.
  •  Best Technical Design Paper Award Nomination
  • Extend a card based mechanism to improve reusing of existing script and performance in digital learning theater. Yu-Ling Huang, Su-Hang Yang, Yung-Yu Zhuang, Ping-Yu Chiang, & Gwo-Dong Chen.
  • Journal

    *:本人為通訊作者

    1. Al Hakim, V. G., Yang, S. H., Liyanawatta, M., Wang, J. H., & Chen, G. D. (2022). Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance. Computers & Education, 182, 104483. (SSCI)
    2. Liyanawatta, M., Yang, S.-H., Liu, Y.-T., Zhuang, Y., & Chen, G.-D. (2021). Audience participation digital drama-based learning activities for situational learning in the classroom. British Journal of Educational Technology, 00, 1– 18.
    3. Fan, C. Y., & Chen, G. D. *(2021). A scaffolding tool to assist learners in argumentative writing. Computer Assisted Language Learning , 34(1-2), 159-183. (SSCI)
    4. Pham, X. L., & Chen, G. D. (2019). PACARD: A New interface to increase mobile learning app engagement, distributed through App Stores. Journal of Educational Computing Research, 57 (3), 618-645. (SSCI)
    5. Wang, C. Y., Chang, C. K., Lin, K. J., & Chen, G. D. (2019). Effectiveness of web-based mechanism for teaching creative writing in the classroom. Innovations in Education and Teaching International, 56 (3), 282-294. (SSCI)
    6. Chen, G. D., Chang, C. K., Wang, C. Y., & Jian, X. L. (2018). Development and evaluation of a novel e-book interface for scaffolding thinking context to learn from writing examples. Interactive Learning Environments, 26 (7), 970-988. (SSCI)
    7. Chen, G. D., Fan, C. Y., Chang, C. K., Chang, Y. H., & Chen, Y. H. (2018). Promoting autonomy and ownership in students studying English using digital comic performance-based learning. Educational Technology Research and Development, 66 (4), 955-978. (SSCI)
    8. Pham, X. L., Nguyen, T. H., & Chen, G. D.* (2018). Research through the App Store: Understanding participant behavior on a mobile English learning app. Journal of Educational Computing Research, 56 (7), 1076-1098. (SSCI)
    9. Li, L. Y., Tseng, S. T., & Chen, G. D. (2016). Effect of hypertext highlighting on browsing, reading, and navigational performance. Computers in Human Behavior, 54 , 318-325. (SSCI)
    10. Pham, X. L., Chen, G. D.*, Nguyen, T. H., & Hwang, W. Y. (2016). Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall. Computers & Education, 98 , 142-156. (SSCI)
    11. Hsieh, Y. Z., Su, M. C., Chen, S. Y., & Chen, G. D. (2015). The development of a robot-based learning companion: a user-centered design approach. Interactive Learning Environments, 23(3), 356-372. (SSCI)
    12. Chen, G. D., Nurkhamid, Wang, C. Y., Yang, S. H., & Chao, P. Y. (2014). Self-observation model employing an instinctive interface for classroom active learning. Educational Technology & Society, 17 (3), 14-26. (SSCI)
    13. Li, L. Y., Fan, C. Y., Huang, D. W., & Chen, G. D.* (2014). The effects of the e-book system with the reading guidance and the annotation map on the reading performance of college students. Educational Technology & Society, 17 (1), 320-331. (SSCI)
    14. Wu, C. J., Chen, G. D., & Huang, C. W. (2014). Using digital board games for genuine communication in EFL classrooms. Educational Technology Research and Development, 62 (2), 209-226. (SSCI)
    15. Yeh, S. C., Wang, J. L., Wang, C. Y., Lin, P. H., Chen, G. D., & Rizzo, A. (2014). Motion controllers for learners to manipulate and interact with 3D objects for mental rotation training. British Journal of Educational Technology, 45 (4), 666-675. (SSCI)
    16. Chen, N. S., Hwang, W. Y., & Chen, G. D. (2013). The disruptive power of virtual reality (VR) and serious games for education. Interactive Learning Environments, 21 (2), 101-103. (SSCI)
    17. Chen, G. D., Nurkhamid, Wang, C. Y., Yang, S. H., Lu, W. Y., & Chang, C. K. (2013). Digital learning playground: supporting authentic learning experiences in the classroom. Interactive Learning Environments, 21 (2), 172-183. (SSCI)
    18. Dang, T. D., Chen, G. D.*, Dang, G., Li, L. Y., & Nurkhamid. (2013). RoLo: A dictionary interface that minimizes extraneous cognitive load of lookup and supports incidental and incremental learning of vocabulary. Computers & Education, 61 , 251-260. (SSCI)
    19. Li, L. Y., Chen, G. D.*, & Yang, S. J. (2013). Construction of cognitive maps to improve e-book reading and navigation. Computers & Education, 60 (1), 32-39. (SSCI)
    20. Chen, G. D., Lee, J. H., Wang, C. Y., Chao, P. Y., Li, L. Y., & Lee, T. Y. (2012). An empathic avatar in a computer-aided learning program to encourage and persuade learners. Educational Technology & Society, 15 (2), 62-72. (SSCI)
    21. Liu, C. C., Liu, K. P., Wang, P. H., Chen, G. D., & Su, M. C. (2012). Applying tangible story avatars to enhance children's collaborative storytelling. British Journal of Educational Technology, 43 (1), 39-51. (SSCI)
    22. Chang, C. K., Chen, G. D.*, & Wang, C. Y. (2011). Statistical model for predicting roles and effects in learning community. Behaviour & Information Technology, 30 (1), 101-111. (SSCI)
    23. Liu, C. C., Liu, K. P., Chen, W. H., Lin, C. P., & Chen, G. D. (2011). Collaborative storytelling experiences in social media: Influence of peer-assistance mechanisms. Computers & Education, 57 (2), 1544-1556. (SSCI)
    24. Chang, C. W., Lee, J. H., Chao, P. Y., Wang, C. Y., & Chen, G. D.* (2010). Exploring the possibility of using humanoid robots as instructional tools for teaching a second language in primary school. Educational Technology & Society, 13 (2), 13-24.
    25. Chang, C. W., Lee, J. H., Wang, C. Y., & Chen, G. D.* (2010). Improving the authentic learning experience by integrating robots into the mixed-reality environment. Computers & Education, 55 (4), 1572-1578. (SSCI)
    26. Chao, P. Y., Chen, G. D.*, & Chang, C. W. (2010). Developing a cross-media system to facilitate question-driven digital annotations on paper textbooks. Educational Technology & Society, 13 (4), 38-49. (SSCI)
    27. Li, L. Y., & Chen, G. D. (2010). A Web browser interface to manage the searching and organizing of information on the Web by learners. Educational Technology & Society, 13 (4), 86-97.
    28. Liu, C. C., Don, P. H., Chung, C. W., Lin, S. J., Chen, G. D., & Liu, B. J. (2010). Contributing, exchanging and linking for learning: Supporting web co-discovery in one-to-one environments. Educational Technology & Society, 13 (4), 126-139. (SSCI)
    29. Tsai, C. C., Chen, N. S., & Chen, G. D. (2010). The current status and future of e‐learning in Taiwan. Innovations in Education and Teaching International, 47 (1), 5-7. (SSCI)
    30. Chang, M., Wang, C. Y., & Chen, G. D. (2009). National program for e-Learning in Taiwan. Educational Technology & Society, 12 (1), 5-17. (SSCI)
    31. Chao, P. Y., & Chen, G. D. (2009). Augmenting paper-based learning with mobile phones. Interacting with Computers, 21 (3), 173-185. (SSCI)
    32. Li, L. Y., & Chen, G. D. (2009). A coursework support system for offering challenges and assistance by analyzing students' web portfolios. Educational Technology & Society, 12 (2), 205-221. (SSCI)
    33. Chang, C. K., Chen, G. D., & Li, L. Y. (2008). Constructing a community of practice to improve coursework activity. Computers & Education, 50 (1), 235-247. (SSCI)
    34. Chen, G. D., Chang, C. K., & Wang, C. Y. (2008). Ubiquitous learning website: Scaffold learners by mobile devices with information-aware techniques. Computers & education, 50, (1) 77-90. (SSCI)
    35. Chen, G. D., Chang, C. K., & Wang, C. Y. (2008). Using adaptive e-news to improve undergraduate programming courses with hybrid format. Computers & Education, 51 (1), 239-251. (SSCI)
    36. Chen, G. D., & Chao, P. Y. (2008). Augmenting traditional books with context-aware learning supports from online learning communities. Educational Technology & Society, 11 (2), 27-40. (SSCI)
    37. Liaw, S. S., Chen, G. D., & Huang, H. M. (2008). Users’ attitudes toward Web-based collaborative learning systems for knowledge management. Computers & Education, 50 (3), 950-961. (SSCI)
    38. Liaw, S. S., Huang, H. M., & Chen, G. D. (2007). An activity-theoretical approach to investigate learners’ factors toward e-learning systems. Computers in Human Behavior, 23 (4), 1906-1920. (SSCI)
    39. Liaw, S. S., Huang, H. M., & Chen, G. D. (2007). Surveying instructor and learner attitudes toward e-learning. Computers & Education, 49 (4), 1066-1080. (SSCI)
    40. Wei, F. H., & Chen, G. D. (2006). Collaborative mentor support in a learning context using a ubiquitous discussion forum to facilitate knowledge sharing for lifelong learning. British Journal of Educational Technology, 37 (6), 917-935. (SSCI)
    41. Chang, C. K., & Chen, G. D. (2005). Discovering sequential concept patterns for behavioural diagnosis by interpreting web-page contents. Innovations in Education and Teaching International, 42 (1), 27-41. (SSCI)
    42. Chen, G. D., Wang, C. Y., & Ou, K. L. (2003). Using group communication to monitor web‐based group learning. Journal of Computer Assisted Learning, 19 (4), 401-415. (SSCI)
    43. Chen, G. D.*, Ou, K. L., & Wang, C. Y. (2003). Use of group discussion and learning portfolio to build knowledge for managing web group learning. Journal of Educational Computing Research, 28 (3), 291-315. (SSCI)
    44. Liu, C. C., Chen, G. D., Wang, C. Y., & Lu, C. F. (2002). Student performance assessment using Bayesian network and web portfolios. Journal of Educational Computing Research, 27 (4), 437-469. (SSCI)
    45. Chen, G. D.*, Liu, C. C., Ou, K. L., & Lin, M. S. (2001). Web learning portfolios: A tool for supporting performance awareness. Innovations in Education and Teaching International, 38 (1), 19-30. (SSCI)
    46. Chen, G. D.*, Ou, K. L., Liu, C. C., & Liu, B. J. (2001). Intervention and strategy analysis for web group‐learning. Journal of Computer Assisted Learning, 17 (1), 58-71. (SSCI)
    47. Chen, G. D.*, Liu, C. C., Ou, K. L., & Liu, B. J. (2000). Discovering decision knowledge from web log portfolio for managing classroom processes by applying decision tree and data cube technology. Journal of Educational Computing Research, 23 (3), 305-332. (SSCI)
    48. Chang, C. K., Chen, G. D.*, & Ou, K. L. (1998). Student portfolio analysis by data cube technology for decision support of web-based classroom teacher. Journal of Educational Computing Research, 19 (3), 307-328. (SSCI)
    49. Chang, C. K., & Chen, G. D.* (1997). Constructing collaborative learning activities for distance CAL systems. Journal of computer assisted learning, 13 (1), 2-15. (SSCI)

    International Conference

    1. Yang, S. H., Chen, Y. E., Wang, J. H., & Chen, G. D. (2023, August). Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System. In International Conference on Innovative Technologies and Learning (ICITL) (pp. 187-196). Cham: Springer Nature Switzerland.
    2. Al Hakim, V. G., Yang, S. H., Wang, J. H., Chang, Y. C., Lin, H. H., & Chen, G. D. (2023, July). A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships. In 2023 IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 100-104). IEEE.
    3. Wang, J. H., Liyanawatta, M., Lee, C. Y., Huang, Y. L., Yang, S. H., & Chen, G. D. (2023, July). Embodied learning through drama-based situatedness using immersive technology in the classroom. In 2023 IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 274-276). IEEE.
    4. 林孟衡、張家穎、楊舒涵、曾虹維、王振漢、陳國棟 (2023)。基於行動形塑思維原則設計的情境學習系統用於增進學習成效。Paper presented at the Proceedings of the 27th Global Chinese Conference on Computers in Education (GCCCE 2023). 北京師範大學,北京。
    5. 張育甄、林宏軒、王振漢、楊舒涵、陳國棟 (2023)。設計利用互賴機制建立長期關係的寵物機器人以提升學習成效。Paper presented at the Proceedings of the 27th Global Chinese Conference on Computers in Education (GCCCE 2023). 北京師範大學,北京。
    6. 楊舒涵、簡鈺笙、何珮妤、王振漢、陳國棟 (2023)。基於情境學習之學習管家對話機器人。Paper presented at the Proceedings of the 27th Global Chinese Conference on Computers in Education (GCCCE 2023). 北京師範大學,北京。
    7. 吳建宇、謝孟軒、王振漢、楊舒涵、陳國棟 (2023)。具置身辨識的共時多情境學習系統。Paper presented at the Proceedings of the 27th Global Chinese Conference on Computers in Education (GCCCE 2023). 北京師範大學,北京。
    8. Al Hakim, V. G., Yang, S. H., Wang, J. H., Li, Y. J., Chen, Y. H., & Chen, G. D. (2022, November). Design a robot as a double with micro-expression to participate in a virtual situational learning environment and its effect on students’ learning performance. In Proceedings of the 30th International Conference on Computers in Education (ICCE) (In Press). Asia-Pacific Society for Computers in Education.
    9. Al Hakim, V. G., Yang, S. H., Liyanawatta, M., Wang, J. H., Ku, Y. H., Zhuang, Y., & Chen, G. D. (2022, July). Robot as a ventriloquist doll in a virtual situational learning environment to facilitate learning through self-dialogue. In the 22nd IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 117 121). Bucharest, Romania.
    10. Xie, M. X., Wang, J. H., Yang, S. H., Wu, Y. W., Zhuang, Y. Y., & Chen, G. D. (2022, July). An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge. In the 22nd IEEE International Conference on Advanced Learning Technologies (ICALT) (pp. 292-296). Bucharest, Romania.
    11. 林宏軒、楊舒涵、陳奕昕、王振漢 & 陳國棟 (2022). 情境學習中與具微表情機器人進行情緒勞務能力培養:以餐旅教育為例. Paper presented at the Proceedings of the 26th Global Chinese Conference on Computers in Education (GCCCE 2022). 清華大學, 台灣.
    12. 楊舒涵, 何珮妤, 顧詠涵, 王振漢 & 陳國棟 (2022). 設計腹語機器人進行自我對話展演與檢視之情境學習系統. Paper presented at the Proceedings of the 26th Global Chinese Conference on Computers in Education (GCCCE 2022). 清華大學, 台灣.
    13. 楊舒涵, 曾虹維, 李怡靜, 王振漢 & 陳國棟 (2022). 設計機器人作為替身於情境學習系統中展現學習成果以提升學習成效. Paper presented at the Proceedings of the 26th Global Chinese Conference on Computers in Education (GCCCE 2022). 清華大學, 台灣.
    14. 謝孟軒, 王振漢, 楊舒涵, 吳昱緯, 莊永裕 & 陳國棟 (2022). 結合肢體與情緒認知辨識之即時評量與反饋情境學習系統. TWELF 2022. 台東大學, 台灣.
    15. Al Hakim, V. G., Yang, S. H., Wang, J. H., Yen, C. C., Yeh, L., & Chen, G. D. (2021, November). Robot with embodied interactive modes as a companion actor in journey of digital situational learning environment and its effect on students’ learning performance. In Proceedings of the 29th International Conference on Computers in Education (ICCE) (pp. 441-450). Asia-Pacific Society for Computers in Education.
    16. 吳昱緯, 王振漢, 余紹畇, 楊舒涵 & 陳國棟 (2021). 可儲存與再利用學生與專家具身表現的戲劇式情境學習系統. Paper presented at the Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE 2021).
    17. 李怡靜, 顧詠涵, 楊舒涵, 王振漢, 蔡明原 & 陳國棟 (2021). 使用人工智慧對話機制製作情境學習中執行隨機情境評量的數位演員. Paper presented at the Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE 2021).
    18. 胡立綸, 王振漢, 顏究真, 葉瓏 & 陳國棟 (2021). 機器人與學習者之具身體現戲劇式情境學習系統與不同機器人互動模式的影響. Paper presented at the Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE 2021).
    19. 陳奕昕, 王振漢, 羅文序, 葉瓏 & 陳國棟 (2021). 互動式機器人在戲劇情境學習環中對使用者成效的影響. Paper presented at the Proceedings of the 25th Global Chinese Conference on Computers in Education (GCCCE 2021).
    20. 楊舒涵, 吳昱緯, 王振漢, 余紹昀 & 陳國棟 (2021). 可重複使用多學生於情境中具身學習展現的戲劇式情境學習系統與對學習成效的影響. TWELF.宜蘭大學,台灣
    21. 楊舒涵, 李怡靜, 顧詠涵, 王振漢, 蔡明原 & 陳國棟 (2021). 使用Dialogflow Chatbot為情境學習環境實現數位戲劇演員. TWELF.宜蘭大學,台灣
    22. 胡立綸, 王振漢, 顏究真, 葉瓏 & 陳國棟 (2021). 情境學習下學生對不同互動模式的機器人作為演員在學習成效的影響. TWELF.宜蘭大學,台灣
    23. 陳奕昕, 王振漢, 羅文序, 葉瓏 & 陳國棟 (2021). 可與使用者融入數位情境的機器人之製作對學習成效影響. TWELF.宜蘭大學,台灣
    24. 余紹畇, 楊舒涵, 王振漢, 黃宇伶, & 陳國棟 (2020). 具自動即時評量肢體語言結合口學習之數位劇場. Paper presented at the Proceedings of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020). 西北師範大學, 蘭州.
    25. 顏究真, 楊舒涵, 王振漢, 李佳穎, & 陳國棟 (2020). 具即時評量視覺互動學習形式的數位學習劇場. Paper presented at the Proceedings of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020). 西北師範大學, 蘭州
    26. 蔡明原, 楊舒涵, 王振漢, 王瑞翊, & 陳國棟 (2020). 具口語即時評量機制並動態展現情境與劇服之數位實境劇場. Paper presented at the Proceedings of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020). 西北師範大學, 蘭州.
    27. 羅文序, 楊舒涵, Vando Gusti Al Hakim, 王振漢, 徐子鈞, 蔡宗漢, & 陳國棟 (2020). 教室設計及製作機器人作為教室內學習劇場與學生觀眾參與學習戲劇之主持人. Paper presented at the Proceedings of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020). 西北師範大學, 蘭州.
    28. 馮建中, 莊永裕, 馮詩敏, 徐啟榮, & 陳國棟 (2020). 結合專家斗篷的戲劇式學習與建立當責文化來提升在機器人教育的學習成效. Paper presented at the Proceedings of the 24th Global Chinese Conference on Computers in Education (GCCCE 2020). 西北師範大學, 蘭州.
    29. Wang, J. H., Yu, S. Y., Chen, Y.-H., Huang, Y. L., & Chen, G. D. (2020). Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning. 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) (pp. 218-222). Tartu, Estonia.
    30. Yen, C. C., Lee, C. Y., Chen, G. D., Wang, J. H., & Yang, S. H. (2020, July). A Digital Reality Learning Environment with Instant Assessment on Learning with Body and Visual Interaction. In 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) (pp. 77-78). Tartu, Estonia.
    31. Vando Gusti Al Hakim, Su-Hang Yang, Tsung-Han Tsai, Wen-Hsu Lo, Jen-Hang Wang, Tzu-Chun Hsu, Gwo-Dong Chen (2020). Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater. 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT), (pp. 95-97).
    32. Fan CY., Liyanawatta M., Yang SH., Chen GD. (2019) Using Digital Map Tools to Assist Learning of Argumentative Essay Writing. In: Rønningsbakk L., Wu TT., Sandnes F., Huang YM. (eds) Innovative Technologies and Learning. ICITL 2019. Lecture Notes in Computer Science, vol 11937. Springer, Cham.
    33. 馮建中, 馮景翔, 黃展彥, 馮詩敏, & 陳國棟 (2019). 結合專家斗篷的戲劇式學習與合法邊際參與來提升在機器人教育的學習成效. Paper presented at the Proceedings of the 23th Global Chinese Conference on Computers in Education (GCCCE 2019). 華中師範大學, 武漢.
    34. Jui-Yi Wang, Shu-Han Yang, Sung-Yu Hsu, Chun-Hsien Lee, Gwo-Dong Chen (2019, June). Digital Mechanisms for Making Network Discussion Forum Toward Altruistic Forum. Paper presented at the EdMedia + Innovate Learning 2019.
    35. Huang, Y. L., Yang, S. H., Chiang, P. Y., & Chen, G.D. (2019). Does Remixing Mechanism Improve Learning Effectiveness and Engagement in Drama-Based Learning. Paper presented at the EdMedia + Innovate Learning 2019.
    36. Chia-Ying Lee, Su-Hang Yang, Yu-Tzu Liu, Sung-En Chen,& Gwo-dong Chen (2019). An Audience Involved Digital Learning Theater in The Classroom to Improve Learning Achievement. Paper presented at the EdMedia + Innovate Learning 2019
    37. 王瑞翊, 楊舒涵, 莊永裕, 陳國棟, 李俊賢 (2019, May). 促使網路論壇朝向利他性的一個探索 An Exploration on Making Network Discussion Forum Toward Altruistic. Paper presented at the Proceedings of the 23nd Global Chinese Conference on Computers in Education (GCCCE 2019).
    38. 黃宇伶, 楊舒涵, 莊永裕, 陳國棟, & 江秉宇. (2019). 數位重混機制的設計與在戲劇式學習的學習成效探討. Paper presented at the Proceedings of the 23nd Global Chinese Conference on Computers in Education (GCCCE 2019).
    39. 李佳穎, 楊舒涵, 莊永裕, 陳國棟, & 劉又慈 (2019). 在數位劇場裡增加觀眾參與機制來提升語言學習. Paper presented at the Proceedings of the 23nd Global Chinese Conference on Computers in Education (GCCCE 2019).
    40. 馮建中, 陳國棟,& 葉璧晴 (2018). 台灣高中職推動行動學習計畫教學策略之個案研究. Paper presented at the Proceedings of the 22th Global Chinese Conference on Computers in Education (GCCCE 2018). 華南師範大學, 廣州
    41. Fan, C. Y., Lee, C. Y., Wang, J. Y., Huang, Y.L. & Chen, G.D. (2018, November). A Scaffolding Tool to Assist Learners in Argumentation Abilities. The 26th International Conference on Computers in Education (ICCE 2018).
    42. Mahesh Udayanga Liyanawatta & Gwo-Dong Chen (2018, October). Drama-based Language Learning in the Digital Theatre. The 1st Pan-Pacific TELL Conference (Pan-Pacific TELL 2018).
    43. Cheng-Yu Fan & Gwo-Dong Chen (2018, October). A Scaffolding Tool to Assist Learners in Argumentative Writing. The 1st Pan-Pacific TELL Conference (Pan-Pacific TELL 2018).
    44. Gwo-Dong Chen, Tzu-Chun Hsu & Mahesh Udayanga Liyanawatta (2018, August). Designing and Implementing a Robot in a Digital Theater for Audience Involved Drama-Based Learning. ICITL 2018.
    45. Mahesh Udayanga Liyanawatta, Yu-Fang Liu, Yu-Tzu Liu, Yen-Hua Chen & Gwo-Dong Chen (2018, June). The preferred situational context scenario type for drama based learning experience in digital theater. EdMedia 2018.
    46. Sung-en Chen, Yuan-Fu Lou, Wei-Yi Wu, Yu-Fang Liu & Gwo-Dong Chen (2018, June). A digital theater for drama based learning in the classroom. EdMedia 2018.
    47. Ping-Yu Chiang, Chun-Hsien Lee, Szu-Hua Lin, Cheng-Yu Fan, Yen-Hua Chen & Gwo-Dong Chen (2018, June). A Situational Comic Play Drama Learning System to Enhance Students’ Learning Motivation. EdMedia 2018.
    48. 莊永裕,張芸瑄,陳頌恩,陳衍華,陳國棟 (2018, May), 支援多情境佈置之漫畫式戲劇學習的編輯及展演系統. GCCCE 2018.
    49. Yu-Tzu Liu, Shang-Chiao Lin, Wei-Yi Wu and Gwo-Dong Chen (2017, December). The digital interactive learning theater in the classroom for drama-based learning. The 25th International Conference on Computers in Education (ICCE 2017)
    50. Xuan Lam Pham, Thi Huyen Nguyen and Gwo Dong Chen (2017,July). Factors that impact learning score: A study with participants in the Mobile Quiz application. In Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on (pp. 103-105). IEEE.
    51. Fan Cheng Yu and Gwo-Dong Chen (2017,July). A Digital Tool for Argumentation Construction That Assists Users in Writing Argumentative Essays. In Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on (pp. 411-413). IEEE.
    52. Yun-Hsuan Chang, Yu-Fang Liu, Chi-Wen Huang and Gwo-Dong Chen (2017,July). Improve Knowledge Application Capability by Script Authoring and Comic Drama Performing. In Advanced Learning Technologies (ICALT), 2017 IEEE 17th International Conference on (pp. 116-118). IEEE.
    53. The 17th IEEE International Conference on Advanced Learning Technologies (ICALT2017) will be held in Timisoara, Romania, European Union between 3 – 7 July, 2017. 
    54. 范承佑、陳國棟,數位化輔助論證思考工具. TWELF2017,中央大學,台灣2017。
    55. 張芸瑄、劉育芳、徐嵩昱、陳衍華、陳國棟,以漫畫式戲劇展演與編輯系統提升學生學科知識應用能力.TWELF2017,中央大學,台灣2017。(最佳論文)
    56. 劉育芳、張芸瑄、黃琪雯、陳衍華、陳國棟,支援戲劇式學習的教室內數位學習劇場. TWELF2017,中央大學,台灣2017。
    57. Chen, G. D., Wang, C. Y., & Chang, C. K. (2016, September). Development and Evaluation of Novel eBook Interface for Scaffolding Thinking Context in the Teaching of Writing. In Educational Innovation through Technology (EITT), 2016 International Conference on (pp. 174-177). IEEE.
    58. Nguyen-Thi, H., Hwang, W. Y., Pham, X. L., & Chen, G. D. (2016, July). Understanding the participant behaviors in the online English learning mobile app: A case study among 106,912 learners via Google Play App store. In Advanced Learning Technologies (ICALT), 2016 IEEE 16th International Conference on (pp. 104-108). IEEE.
    59. Pham, X. L., Nguyen, T. H., Hwang, W. Y., & Chen, G. D. (2016, July). Effects of push notifications on learner engagement in a mobile learning app. In Advanced Learning Technologies (ICALT), 2016 IEEE 16th International Conference on (pp. 90-94). IEEE.
    60. Chung, W. L., Wu, W. Y., Wu, C. L., Huang, D. Y., Huang, C. W., & Chen, G. D. (2016, July). A Video Comic Drama Based Learning System for Collaborative Learning. In Advanced Learning Technologies (ICALT), 2016 IEEE 16th International Conference on (pp. 109-111). IEEE.
    61. Wei-Yi Wu, Yuan-Fu Luo, De-Yuan Huang, Chi-Wen Huang, Yu-I Peng and Gwo-Dong Chen.(2015, November) A Self-Observable Learning Cinema in the Classroom. The 23rd International Conference on Computers in Education.
    62. Xuan-Lam Pham and Gwo-Dong Chen (2015, November). PACARD: A Personalized Adaptive Card-based Interface that Enables Learners to Access and Recall Learning Elements Efficiently. The 23rd International Conference on Computers in Education.
    63. Tseng, S.F., Li, L.Y., Chen, G.D. (2015). THE PLATFORM OF E-BOOK FOR DISPLAYING PROCEDURAL KNOWLEDGE AND INTERACTION: A CASE STUDY OF WRITING KNOWLEDGE.EDULEARN15 Proceedings. 7th International Conference on Education and New Learning Technologies (pp. 4107-4121).
    64. Lin, W.C., Huang, D.Y., Huang, C.W., Liu, Y.C., Chen, G.D. (2015). A VIDEO COMIC FOR GROUP SITUATED LEARNING IN THE CLASSROOM. EDULEARN15 Proceedings. 7th International Conference on Education and New Learning Technologies (pp. 4264-4271).
    65. Chiang, K.H., Fan, C.Y., Chien, H.L., Liu, Y.C., Chen, G.D. (2015, July). DIGITAL ARGUMENT MAP AS A SCAFFOLDING TOOL TO IMPROVE ARGUMENTATIVE ESSAY READING COMPREHENSION CAPABILITY OF PRIMARY SCHOOL STUDENTS. EDULEARN15 Proceedings. 7th International Conference on Education and New Learning Technologies (pp. 5114-5122).
    66. Lin, T. Y., Chen, C. F., Huang, D. Y., Huang, C. W., & Chen, G. D. (2014, July). Using resource of classroom and content of textbook to build immersive interactive learning playground. In Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on (pp. 244-248). IEEE.
    67. Wang-Han Li, Shin-Yi Huang, Chuan-Ling Lien, De-Yuan Huang, Chi-Wen Huang, Su-Hang Yang, Gwo-Dong Chen. Using Learning portfolio platform to enhance altruistic behaviors. (ICALT2014)
    68. Tai-Yin Lin, Chin-Feng Chen, De-Yuan Huang, Chi-Wen Huang, Gwo-Dong Chen. Using Resource of Classroom and Content of Textbook to build Immersive Interactive Learning Playground. (ICALT2014)
    69. Kai-Wen Shih, Chia-Jung Wu and Gwo-Dong Chen. Developing a Well-focused Learning through a Kinect-based Collaborative Setting (ICALT2013)
    70. C. F. Chen, C. J. Wu, De-Yuan Huang, Y. C. Fan, C. W. Huang, C. Y. Wang, and G. D. Chen, “Classroom Group-directed Exploratory Learning through a Full-body Immersive Digital Learning Playground,” Proceedings of 2013 iED Immersive Education Initiative , Boston, U.S.A., Jun. 3, -Jun. 6, 2013.
    71. Chin-Feng CHEN, Po-Hsiang HUANG, De-Yuan HUANG, Chia-Jung WU, Gwo-Dong CHEN. Analysis on the feasibility of introducing digital board game into classroom teaching - from teachers' perspective.(ICCE 2012)
    72. Chuan-Ling LIEN, Ching-Yi HUANG, Chin-Yeh WANG, Gwo-Dong CHEN Using Kinect to Track Learning Behavior of Students in the Classroom as Video Portfolio to Enhance Reflection Learning.(ICCE 2012)
    73. Li-Hsiang HSIAO, Hsin LEE, Shing-Tsaan HUANG, Liang-Yi LI, and Gwo-Dong CHEN. Moving toward active reading: constructing a scaffolding tool for inquiry based reading on e-books.(ICCE 2012)
    74. Yu-Hsuan Lee, Gwo-Dong Chen, Liang-Yi Li, Nurkhamid, Cheng-Yu Fan, Kuang-Hung Chiang. The Effect of Utilizing the Learning Skill of Highlighting and Constructing a Map in a Networked Hyperlink Condition on Learning Performance (ICALT 2012)
    75. Ching-Yi Huang, Chi-Wen Huang, Chia-Jung Wu, Gwo-Dong Chen, Kuang-Hung Chiang. Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning.(ICALT2012)
    76. Wan-Ju Lee, Chi-Wen Huang, Chia-Jung Wu, Shing-Tsaan Huang ,Gwo-Dong Chen. The Effects of Using Embodied Interactions to Improve Learning Performance, (ICALT 2012)
    77. Sheng-Jie Yang, Gwo-Dong Chen, Liang-Yi Li. Reconstructing the contextual cues (space) of a textbook for building a study guide on the e-book-based SQ3R method. (ICCE2011)
    78. Kuan-Chang Chen, Chia-Jung Wu, Gow-Dong Chen. A Digital Board Game Based Learning System for Authentic Learning. (ICALT 2011)
    79. Gwo-Dong Chen, Shil-Ching Yeh, Chin-Yeh Wang, & Tuan Le. “3D Video Conference for Learning: An Example of Mixed Reality in Education”. (GCCCE2010)
    80. Hui-Chun Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu (2010). Design and Evaluate the Affective Interface of the E-learning System. 10th IEEE International Conference on Advanced Learning Technologies. (ICALT 2010).
    81. Chen, G.-D., & Chang, C.-W. A Task-Based Role-Playing Game with Educational Robots for Learning Language. Edutainment 2009, LNCS 5670, pp. 483–488, 2009.
    82. Li, L.-Y., Chang, C.-W., & Chen, G.-D. Researches on Using Robots in Education. Edutainment 2009, LNCS 5670, pp. 479–482, 2009.
    83. Chao-Yung Huang, Chin-Yeh Wang, Gwo-Dong Chen. Building a Humorous Virtual Human to Enhance Student's Motivation and Performance in E-Learning Environment. The 17th International Conference on Computers in Education.( ICCE 2009)
    84. Yen-Chieh Wang, Chi-Hung Chen, Chih-Wei Chang, Gwo-Dong Chen. The Comparison of Motivation and Interaction between Virtual characters and Robots in Mixed Reality. The 17th International Conference on Computers in Education.( ICCE 2009)
    85. Ming-Chieh Fan, Po-Yao Chao and Gwo-Dong Chen. A Concept Based Digital Study Guide and Annotation System on Paper Textbook. The 17th International Conference on Computers in Education. ( ICCE 2009)
    86. Chin-Yeh Wang, Chih-Wei Chang, Gwo-Dong Chen. Design an empathic virtual human to encourage and persuade learners in e-learning systems. ACM Multimedia 2009 - MDTL (2009)
    87. Wu, S. H., Liao, P. K., Lin, H. W., Hsu, L. J., Xiao, W. L., Chen, L. P., ... & Chen, G. D. (2014). Query Type Recognition and Result Filtering in INEX 2014 Social Book Search Track. In CLEF (Working Notes) (pp. 525-535).
    88. Chin-Feng CHEN, Po-Hsiang HUANG, De-Yuan HUANG, Chia-Jung WU, Gwo-Dong CHEN Analysis on the feasibility of introducing digital board game into classroom teaching - from teachers' perspective.(ICCE 2012)
    89. Chuan-Ling LIEN, Ching-Yi HUANG, Chin-Yeh WANG, Gwo-Dong CHEN Using Kinect to Track Learning Behavior of Students in the Classroom as Video Portfolio to Enhance Reflection Learning.(ICCE 2012)
    90. Li-Hsiang HSIAO, Hsin LEE, Shing-Tsaan HUANG, Liang-Yi LI, and Gwo-Dong CHEN Moving toward active reading: constructing a scaffolding tool for inquiry based reading on e-books.(ICCE 2012)
    91. Yu-Hsuan Lee, Gwo-Dong Chen, Liang-Yi Li, Nurkhamid, Cheng-Yu Fan, Kuang-Hung Chiang The Effect of Utilizing the Learning Skill of Highlighting and Constructing a Map in a Networked Hyperlink Condition on Learning Performance (ICALT 2012)
    92. Ching-Yi Huang, Chi-Wen Huang, Chia-Jung Wu, Gwo-Dong Chen, Kuang-Hung Chiang. Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning.(ICALT2012)
    93. Wan-Ju Lee, Chi-Wen Huang, Chia-Jung Wu, Shing-Tsaan Huang ,Gwo-Dong Chen. The Effects of Using Embodied Interactions to Improve Learning Performance, (ICALT 2012)
    94. Sheng-Jie Yang, Gwo-Dong Chen, Liang-Yi Li. Reconstructing the contextual cues (space) of a textbook for building a study guide on the e-book-based SQ3R method. (ICCE2011)
    95. Kuan-Chang Chen, Chia-Jung Wu, Gow-Dong Chen. A Digital Board Game Based Learning System for Authentic Learning, (ICALT 2011)
    96. Gwo-Dong Chen, Shil-Ching Yeh, Chin-Yeh Wang, & Tuan Le (2010). “3D Video Conference for Learning: An Example of Mixed Reality in Education”, GCCCE 2010 – The 14th Global Chinese Conference on Computers in Education.
    97. Nguyen-Thi Huyen, Chin-Yeh Wang, Gwo-Dong Chen, Shih-Ching Yeh (2010). 3D-Stereo-Game-base-Learning (3D-SGBL) Project’s Interface, Stereoscopic in Coordination with Augmented Reality System. The 14th Global Chinese Conference on Computers in Education, GCCCE 2010.
    98. Nguyen-Thi Huyen, Chin-Yeh Wang, Gwo-Dong Chen, Shih-Ching Yeh & Chen-Chung Liu (2010). “Stereoscopic in Coordination with Mixed Reality System in Classroom 3D-edu Project Interface”, Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology.
    99. Gwo-Dong Chen, Shih-Ching Yeh, Chin-Yeh Wang, Yang Shin-Chen & Kien Tran (2010). “Creating a mixed reality educational game by LED tracking technology”, Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology.
    100. Hui-Chun Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu (2010). Design and Evaluate the Affective Interface of the E-learning System. 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010.
    101. Shu-Yu Ke, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu (2010). Building a humorous database expressed by virtual human to enhance students’ learning motivation and performance in e-learning environment. Association for the Advancement of Computing in Education, Global Learn Asia Pacific 2010.
    102. Rong-Chang Chen, Liang-Yi Li, Gwo-Dong Chen (2010). Extended Electronic Book (e-Book) reading by Concept Map for Student Learning. Association for the Advancement of Computing in Education, Global Learn Asia Pacific 2010.
    103. Yu-Ling Chi, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu (2010). Robot as a teaching assistant in the English Village Course. Association for the Advancement of Computing in Education, Global Learn Asia Pacific 2010.
    104. Chi-hung Chen, Tuan Le, Chih-Wei Chang, Baw-Jhiune Liu & Gwo-Dong Chen (2010). “Design a Stage-based Environment with Robots for Storytelling Activities in English Class”, Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology.
    105. Chen, G.-D., & Chang, C.-W. (2009). A Task-Based Role-Playing Game with Educational Robots for Learning Language. Edutainment, LNCS 5079.
    106. Li, L.-Y., Chang, C.-W., & Chen, G.-D. (2009). Researches on Using Robots in Education. Edutainment, LNCS 5079.
    107. Chao-Yung Huang, Chin-Yeh Wang, Gwo-Dong Chen (2009). Building a Humorous Virtual Human to Enhance Student's Motivation and Performance in E-Learning Environment. The 17th International Conference on Computers in Education, ICCE 2009.
    108. Yen-Chieh Wang, Chi-Hung Chen, Chih-Wei Chang, Gwo-Dong Chen (2009). The Comparison of Motivation and Interaction between Virtual characters and Robots in Mixed Reality. The 17th International Conference on Computers in Education, ICCE 2009.
    109. Ming-Chieh Fan, Po-Yao Chao and Gwo-Dong Chen (2009). A Concept Based Digital Study Guide and Annotation System on Paper Textbook. The 17th International Conference on Computers in Education, ICCE 2009.
    110. Chin-Yeh Wang, Chih-Wei Chang, Gwo-Dong Chen: Design an empathic virtual human to encourage and persuade learners in e-learning systems ACM Multimedia 2009 - MDTL (2009)
    111. Liang-Yi Li, Gwo-Dong Chen. Constructing a Community of Practice for Students to Learn Programming. Paper presented at the 2008 International Conference on e-Education, March 27 - 29, 2008, Bangkok, Thailand.
    112. Gwo-Dong Chen, Chih-Wei Chang (2008) Using humanoid robots as instructional media in elementary language education. DIGITEL 2008 Workshop: Robot on Education of National E-learning Project in Taiwan.
    113. Shiang-Hau Chen, Chih-Wei Chang, Ching-Chi Hsu, Gwo-Dong Chen (2008). Building an Interactive Agent with Intention to Increase Students' Learning Will. ICALT 2008.
    114. Yu-Chia Cheng, Chih-Wei Chang, and Gwo-Dong Chen (2008). Design an interactive agent by multi-empathic strategies to reduce student's negative emotion. ICALT 2008.
    115. Chun-Cheng Wu, Chih-Wei Chang, Baw-Jhiune Liu, Gwo-Dong Chen (2008). Improving Vocabulary Acquisition By Designing A Storytelling Robot. ICALT 2008.
    116. CF Shih, CW Chang, GD Chen. Robot as a Storytelling Partner in the English Classroom - Preliminary Discussion. ICALT 2007.
    117. TY Lee, CW Chang, GD Chen. Building an Interactive Caring Agent for Students in Computer-based Learning Environments. ICALT 2007.
    118. CH Lin, LY Li, WC Hu, GD Chen, BJ Liu. Constructing an authentic learning community through Wiki for advanced group collaboration and knowledge sharing. ICALT 2007.
    119. CW Chang, GD Chen. A methodology to facilitate Inter-Trust in Computer Supported Collaborative Learning. ICALT 2007.
    120. YP Lin, PY Chao, GD Chen. Integrated Paper Slide in Classroom to Enhance Interaction Using Digital Pens. ICALT 2007.
    121. WC Lai, PY Chao, GD Chen. The Interactive Multimedia Textbook: Using A Digital Pen to Support Learning for Computer Programming. ICALT 2007.
    122. YT Lu, CW Chang, GD Chen. Using a Programmable Storytelling Robot to Motivate Learning Second Language. ICALT 2007.
    123. G.D. Chen, T.H. Fan, C.Y. Wang and K.F. Cheng, "Manager support of Group Collaboration: Tools for the Analysis of Web-based Collaborative Behaviors", the Fourth Workshop on Knowledge Economy and Electronic Commerce, June 22, 2006, Kaohsiung, Taiwan
    124. Len-Yan Sun, Chih-Wei Chang, Gwo-Dong Chen, Jorng-Tzong Horng.Building a Relational Robot to be Student’s Private Learning Secretary. ICALT 2006.
    125. Zhen-Jia You, Chi-Yuh Shen, Chih-Wei Chang, Baw-Jhiune Liu, Gwo-Dong Chen. A Robot as a Teaching Assistant in an English Class. ICALT 2006
    126. Chuang, C.H., Chao, P.C., & Chen, G.D. (2006). Integrated Textbook: Augmenting Paper Textbooks with Digital Learning Support Using Digital Pens. Proceedings of 6th IEEE International Conference on Advanced Learning Technologies, ICALT 2006
    127. Gwo-Dong Chen, Chi-Yuh Shen, Chung-Kai Chen, L-Y Li, Enhancing performance of reading comprehension and summary writing teaching by using annotation, ed-media 2006, brief paper,Orlando, Florida.
    128. Chi-Yuh Shen, Gwo-Dong Chen, A Multi-User Educational Online Game with Web based Mathematic learning By Using Activity Theory analysis, full paper, WebIST 2006, Setubal – Portugal
    129. 李志賢,黃馨瑧,陳國棟,”以傳遞教師關懷情感的電子報來促進學生的學習動機” CSIT2006 第七屆海峽兩岸資訊(信息)技術研討會, 台灣中壢
    130. Maiga Chang, Chi-Kuo Chuang, Chin-Yeh Wang, Gwo-Dong Chen , Jinn-Bao Lee, Li-Chieh Lin ” Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park”, E-Learn 2005, Canada
    131. Chi-kuo Chuang, Gwo-Dong Chen, Jinn-Bao Lee, Li-Chieh Lin, Chin-Yeh Wang, Maiga Chang ” A Strategy to Promote e-Learning Industry in Taiwan: Network Science Park”, E-Learn 2005, Canada
    132. P-Y Chao, G-D Chen, “Interacting with Paper: Coordinate Systems as Tools to Link Paper with Mobile Phones”, WiMob 2005, Canada.
    133. C-W Chang, C-C Liu, J-T Horng, G-D Chen, “Students’Trust-Aware Learning Material Recommendation System”, EDMEIA 2005, Canada.
    134. L-Y Li, B-J Liu, J-T Horng, G-D Chen, “Organizing and sharing web information in personal information space to promote knowledge exchange”, EDMEIA 2005, Canada.
    135. G-D Chen, C-Y Wang, C.C. Liu, Chih-Kai Chang “A Mentor finder based on student preference and learning status for web-based learning systems”, EDMEIA 2005, Canada.
    136. Fu-Hsiang Wei, Gwo-Dong Chen, Po-Yao Chao, Chih-Wei Chang, A ubiquitous discussion forum: Introducing mobile phones and voice discussion into a web discussion forum, ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications, pp. 867-874, 2005
    137. Chi-Yuh Shen, Gwo-Dong Chen(2004) To improve lower and high order skill of learning Bugs and Misconception by using being embedded and electric learning e-note into corporative and collaborative support website, annotation and Fisheye, post paper, ICCE 2004
    138. M. C. Su, C. Y. Hsiung, and G. D. Chen, A DSP-Based Attention Detection System, Biomedica Engineering Society 2004 Annual Symposium, Tainan, Taiwan
    139. M. C. Su, C. Y. Li, C. C. Chang, Y. X. Zhao, and G. D. Chen, The Preliminary Study of Sub-vocal Signal Processing, Biomedica Engineering Society 2004 Annual Symposium, Tainan, Taiwan.
    140. Liang-Yi Li, Gwo-Dong Chen, Cong-Min Shi. “A methodology to increase the likelihood of delivering assignments in Zone of Proximal Development of student by analysing on their web learning portfolios ” ICCE 2004, Melbourne, Australia
    141. Liang-Yi Li, Gwo-Dong Chen. “Building a community of practice to improve knowledge sharing in a web-based homework environment” ICCE 2004, Melbourne, Australia
    142. 李志賢,沈伯翰, 陳美君,陳國棟(2004). 具學習者模式之個人化學習電子報. 2004海峽兩岸資訊技術研討會
    143. Fu-Hsiang Wei, Liang-Yi Lee, Gwo-Dong Chen, Supporting Adaptive Mentor by Student Preference within Context of Problem-Solving Learning, IEEE International Conference on Advanced Learning Technologies, pp. 789-791,2004
    144. Chin-Yeh Wang, Fu-Hsiang Wei, Po-Yao Chao, Gwo-Dong Chen, Extending e-books with contextual knowledge recommenders by analyzing personal portfolio and annotation to help learners solve problems in time, IEEE International Conference on Advanced Learning Technologies, pp. 306-310, 2004
    145. Chin-Yeh Wang, Gwo-Dong Chen “Extending E-Books with Annotation, Online Support and Assessment Mechanisms to Increase Efficiency of Learning”, ACM ITiCSE2004, p.p. 132~136, ACM Special Interest Group on Computer Science Education, ACM Press
    146. 張國恩, 侯惠澤, 宋曜廷, 陳國棟, 陳瑋弘 “以網路化教學者支援平台實作線上問題導向教學策略” GCCCE2003 第七屆全球華人計算機教育應用大會, p.p. 289~293, 中國南京
    147. 陳國棟 “朝向一個依學習者與群體狀態調適之計算機輔助合作學習系統” GCCCE2003 第七屆全球華人計算機教育應用大會, p.p. 29, 中國南京, Keynote Speaker
    148. 陳國棟, 魏福祥, 李良一, 倪家祥 “具時間性學習者模式之網路教學支援系統” GCCCE2003 第七屆全球華人計算機教育應用大會, p.p. 188~195, 中國南京
    149. 陳國棟, 王勤業, 李仁皓, “具學習者時程、內容及情緒考量之行動學習輔助系統” CSIT2003 第五屆海峽兩岸資訊(信息)技術研討會, p.p. 1~6, 台灣中壢
    150. L.-Y. Lee, C.-C. Liu, C.-C. Hsu and G.-D. Chen “Using Database Technologies in Building Learning Community to Improve Knowledge Exchange” IEEE ICALT2003, p.p. 473 , Athens, Greece
    151. C.-Y. Wang, B.-J. Liu, K.-E. Chang, J.-T. Horng, G.-D. Chen “Using Mobile Techniques in Improving Information Awareness to Promote Learning Performance” IEEE ICALT2003, p.p. 106-109, Athens, Greece
    152. 陳國棟、沈吉育 “以decision tree 技術建立科學性文章閱讀畫記學習活動學生預測模型” 國際電腦輔助教學研討會ICCAI2003, p.p. 127, 台灣台北
    153. 王勤業、林雍益、陳國棟 “線上學習字典:知識架構與分享的學習平台” 國際電腦輔助教學研討會ICCAI2003, p.p. 62, 台灣台北
    154. 陳國棟, 王勤業, 蔡鴻義, 谷圳, “SCORM學習歷程線上分析及教學決策功能之探討” WISCE2003 網路教學系統平台與內容標準化研討會, p.p. 31~34, 台灣高雄
    155. Gwo-Dong Chen, Chin-Yeh Wang, Kuo-Liang Ou, Baw-Jhiune Liu “Using Role Theory in Monitoring Web group Learning System” ICCE 2002, Auckland, New Zealand
    156. Gwo-Dong Chen, Baw-Jhiune Liu, Kuo-Liang Ou, Hsiu-Ping Chen , Chin-Yeh Wang “Use communication network to monitor web group learning performance by decision tree analysis” GCCCE2002, Beijing
    157. Kuo-Liang Ou, Chin-Yeh Wang, Hsiu-Ping Chen, Gwo-Dong Chen “Use of Group Communication analysis for web group learning management” ICCE 2001, p.p.1388~1396, Korea
    158. G-D Chen, C.C. Liu, K. L. Ou, Ching-Fen Pai, “Online assessment decision supports in electronic portfolio systems using data mining technologies” EDMEIA 2001, p.p. 272~273, Finland.
    159. C.C. Liu, G-D Chen, C-Y Wang, “Student modeling for learning assessment using Bayesian network on web portfolios” EDMEIA 2001, p.p. 1145~1150, Finland.
    160. G-D Chen, C-Y Wang, C.C. Liu, Chih-Kai Chang “A Mentor finder based on student preference and learning status for web-based learning systems” EDMEIA 2001, p.p. 274~279, Finland.
    161. G-D Chen, C-Y Wang, C-C Liu “Finding mentors from learning companions according to preference and learning status in web-based learning system” Computer and Learning 2001
    162. G.D. Chen, “web portfolios: tools for learning process management on web” ICCE 2001 invited talk
    163. G. D. Chen, K. L. Ou, C. C. Liu, B. J. Liu, Instructional Instruments for Group Learning Systems: The Grouping, Intervention, and Strategy”, To appear in Proc. of The 5th Annual Conference on Innovation and Technology in Computer Science Education, Helsinki, July 11~13, 2000.
    164. G. D. Chen, K. L. Ou, C. C. Liu, B. J. Liu, “Instructional Instruments for Grouping, Intervention, and Strategy Analysis on Web Group Learning Systems” proceedings of the 7th International Conference on Computers in Education, vol. 1, p.p. 685-692, Japan, 1999.
    165. Chen-Chung Liu, G. D. Chen, Kuo-Liang Ou, Chia-Hung Lee, Ching-Fang Lu “An instrument for on-line learning performance analysis by using decision tree technology on web based portfolios”, proceedings of the 7th International Conference on Computers in Education, vol. 1, p.p. 452-459, Japan, 1999.
    166. P. K. Chen, C. J. Kung, G. D Chen, “Use of visual query system in learning database query language SQL”, proceedings of the 7th International Conference on Computers in Education, vol. 1, p.p. 800-807, Japan, 1999.
    167. Chen-Chung Liu, G. D. Chen, Kuo-Liang Ou, Chih-Kai Chang, Baw-Jhiune Liu, “A web site system for instructors to manage collaborative learning”, ED-Medium 1999.
    168. G. D. Chen, C. C. Liu, C. K. Chang, K. L. Ou, B. J. Liu, “MASIOW: A web site management system for controlling activity dynamics and interaction in collaborative applications”, Proceedings of IEEE Knowledge & Data Engineering Exchange Workshop, pp.27-36, 1998. 
    169. G. D. Chen, and C. C. Liu, J, T, Horng, “Maintaining Execution Histories for Understanding the Execution of Business Process”, IEEE Compsac 1998 Vienna.
    170. K. L. Ou, C. K. Chang and G. D. Chen, "Web-based Asynchronous Discussion System." Proc. International Conference on Computers in Education 98, Beijing, China. (October, 1998)
    171. C. K. Chang, and G. D. Chen, “Student portfolio analysis for decision support of Web based classroom teacher by data cube technology” Proceedings of Education Multimedia and Education telecom 1998 Friburg Germany .
    172. G. D. Chen, J. Y. Shen, “Promoting motivation and eliminating disorientation for Web based courses by a multi-users game” Proceedings of Education Multimedia and Education telecom 1998 Friburg Germany.
    173. G. D. Chen, J. Y. Shen, A. Lai, “Integrating web-based courses and multi-user games into a situated learning environment” Proceedings of International Symposium Multimedia Information Processing 1997 Taipei (invited paper) pp. 536-542.
    174. P. K. Chen, G. D, Chen, B. J. Liu, “The Semantics of The High-level Nodes and Information Loss in Hierarchical Visual Query System of Object-Oriented Databases”, Proceedings of 9th workshop on Object Oriented Technology and Applications 1998.
    175. C. C. Liu, G. D. Chen, “ Extending Object Model to Support Evolution Histories” Proceedings of 8th workshop on Object Oriented Technology and Applications 1997 pp.141-147.
    176. P. K. Chen, G. D. Chen, “A hierarchical visual query system for object oriented database” Proceedings of 8th workshop on Object Oriented Technology and Applications 1997 pp.262-276.
    177. K. L. Ou, and G. D. Chen, “Strategies and Experience of Using News for Class Discussion Tool" Proceedings of International Conference on Computer in Education Malaysia 1997.pp. 949-951
    178. C. K. Chang, and G. D. Chen, “Curriculum representation for collaborative learning systems on WWW” Proceedings of International Conference on Computer in Education Malaysia 1997 pp. 968-970.
    179. G. D. Chen, J. Y. Shen, A. Lai, “A multi-user situation learning game on Internet” Proceedings of International Conference on Computer in Education Malaysia 1997 pp. 538-545.
    180. G. D. Chen and C. C. Liu "A Temporal Behavioral Object Model for Object-Oriented Databases" Proceedings of IEEE Compsac 1997 Washington D. C. U.S.A.
    181. C.K.Chang, B. J. Liu, G. D. Chen, “The learning flow and portfolio management for distance learning environment on web” Proceedings of Education Multimedia and Education telecom 1997 Calgary Canada pp.273-278.
    182. G.D.Chen C.K.Chang, “Building Web collaborative learning environment by active database” Proceedings of Education Multimedia and Education telecom 1997 Calgary Canada pp.279-284.
    183. 張智凱﹐陳國棟﹐劉寶鈞 “全球資訊網路上遠距學習環境的學習流程與學習歷程管理“ International Conference on Computer Assisted Instruction 1997 Taipei, Taiwan pp. 211-219.
    184. 區國良﹐陳國棟﹐劉寶鈞 “建立於全球資訊網上之群體學習系統“ International Conference on Computer Assisted Instruction 1997 Taipei, Taiwan, pp.231-236
    185. P. K. Chen, G. D. Chen, J. T. Horng “A hierarchical view mechanism for object oriented database” International Conference of Computer Information System 1996 Turkey.
    186. G.D.Chen C.K.Chang, B. J. Liu, K. L. Ou “A language for learning activity management” Proceedings of IEEE Compsac 1996 Seoul, Korea pp. 361-366.
    187. G.D.Chen Y.S. Lee, C. C. Liu “Extending OODB with Behavioral Temporal Management Capability” Proceedings of IEEE Compsac 1996 Seoul, Korea pp.548-553.
    188. G.D.Chen C.K.Chang “A script based development environment for Instructional games” Proceedings of Education Multimedia and Hypermedia 1996 Boston USA
    189. C.K.Chang, G. D. Chen “A learning activity development system on world wide web” Proceedings of Education Telecom 1996 Boston USA
    190. 陳國棟,劉寶鈞,張智凱“建立於全球資訊網上之虛擬教室之討論系統“ The 5th International Conference on Computer Assisted Instruction 1996 pp.16-23
    191. 張智凱,蔡忠村,方聖文,陳國棟 ”劇本式之教學遊戲遊戲軟體發展環境“ The 5th International Conference on Computer Assisted Instruction 1996pp.110-117
    192. 陳國棟,張智凱“於遠距電腦輔助學習系統上建構合作學習活動之方法論“ The 5th International Conference on Computer Assisted Instruction 1996 pp.211-218
    193. 陳國棟,劉寶鈞,張智凱“虛擬教室-於全球資訊網路上建立教室情境” The 5th International Conference on Computer Assisted Instruction 1996 pp.32-38
    194. J. T. Horng, C. Y. Kao, and G. D. Chen, “An Error-Tolerance Genetic Algorithm for Traversing Salesman Problems” Proceeding of IEEE International Conference on System, Man , and Cybernetics, pp. 795-799.
    195. J. T. Horng, B. J. Liu, and G. D. Chen “The design and Implementation of the OO database ObjectPro/Odb” 1996 Object Solution Conference pp.A51-pp.A70.
    196. M.H.Yung J.C.Wang J.T.Horng G.D.Chen B.J.Liu “A structural query language for hypertext systems” Proceedings of National Computer Symposium 1995 PP.884-894
    197. G.D.Chen S.W.Fang “A script planning and development environment for situated instructional Games “Proceedings of National Computer Symposium 1995 PP.221-227
    198. G.D.Chen C.C.Liu “A formal foundation for incorporating behavioral modeling into object oriented data model “Proceedings of National Computer Symposium 1995 PP.29-36
    199. G.D.Chen YH.Lee “Making an OODB a behavioral temporal OODB” Proceedings of National Computer Symposium 1995 PP.21-28
    200. J.T. Wang W.Y. Tseng J.T.Horng G.D.chen B.J.Liu “A view mechanism for simulating schema evolution in an object oriented database “Proceedings of National Computer Symposium 1995 pp.10-20
    201. G.D.Chen C.C.Liu “A Behavioral Temporal OO query language” Proceedings of 6th workshop on Object Oriented Technology and Applications 1995 pp.71-81
    202. G.D. Chen and Chih-Kai Chang “A Database Technique of Converting TextBook for Computer Assisted Learning Systems” Proceedings of National Conference on Computer Assisted Instruction 1995